About Me

My name is Ryan Hickman and I have worked at Disney Interactive as a Game Designer for the past 2 years. My most recently released game was Pirates of the Caribbean: Isles of War, which was a fresh take on the MMORTS Facebook genre, where I designed and created all combat related systems, unit statistics, and combat game content during development and live production. I was also responsible for the game’s special event combat content, prizes, as well as writing marketing material and release notes, that was posted to players prior to major events or updates. I heavily coordinated with many non-design disciplines, including art, engineering, narrative, production, and analytics in order to create a high-quality product that fully represented Disney and the Pirates of the Caribbean franchise.

In 2012, I was a Jr. Game Designer at Disney on another Facebook title known as Armies of Magic, which had unique and innovative RTS gameplay for the Facebook platform. I joined the team during live operations, and was primarily responsible for designing and balancing new combat units, as well as combat content for the game’s special events.

In 2010, I was an intern as a User Interface Designer for Novel, Inc., on a game called Empire & Statefor a quarter of a year before returning to DigiPen Institute of Technology, and graduating with a Bachelor of Arts in Game Design (BAGD).

While at DigiPen, I worked on a game called Deity. I was the Lead Game Designer of an 8-man team. The goal of our team was to produce an award-winning game. We blended two distinct, and relatively uncommon genres, Stealth and Dungeon Crawler, to create a unique and refreshing experience, while still using elements and mechanics that the mainstream gamer would be familiar with. We showed a Beta Version of the game at PAX10 2011 at the DigiPen Booth, and had enormous success with reaching out to our player base. The game was released publicly on December 16th 2011, and had raving reviews from online articles such as DesuraPC Gamer, IndieGameMagazineIndieGames.com, and Rock, Paper, Shotgun. On April 18th, 2012, Deity became the Grand Prize Winner of the Independent Propeller Awards.

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